Tuesday, May 19, 2015

28 End of Session One, Game Two

We were content it had not spotted us, but the four people were less fortunate. The monster flew straight to them, killing one instantly, and another before they had time to figure out what was going on. The last two escaped in panic, the monster pursuing one of them. By the muffled cry some instants later, it seemed clear that the escape had been brief.

The creature didn't return, but stayed hidden between houses. Given it had already shown it could glide through solid objects, it seemed likely that it would soon be in one.. or many.. of the houses.. and some there would not wake up the next day.

I raised an alarm, and together we hoisted Drai up from the crypt. Father Argyle came to us, and used his powers to bring Drai back to life - weak as a drenched kitten, but alive once more. We then headed for sanctuary at the temple to coordinate our next move while two living dead climbed up the ladder from the crypt. The second one stayed at the top of the ladder, blocking the path of the rest, and Father Argyle destroyed them all with a glance and a word. collapsing the chute that had taken so much effort to dig.

Then the good Father came to us. Alarm bells were ringing in several places already, people appearing in windows, asking whether the city was on fire or under attack. There was much noise and panic, but what was not as good were the several houses that remained peaceful, with no faces appearing in windows, no lights lit, no one roused to ask what the bracket was all about.

The anger and panic passed gradually as there was no fire, no invading army of orcs.

At dawn came another voice, more horrid still. It was a voice hurt, sorrow and loss as the people of the city began to realize just how many friends, relatives, co-workers, and owes-me-money people had died during the night.

27 Curiosity and Cats

I suppose it was about at that moment when the team realized that it would have been infinitely better NOT to open the coffin. The room in the crypt became chillier.. not cold as in winter, but chilly as in freezing the soul into despair and numbness and fear. Leila, in an adventuring get-up now instead of stark naked, had time enough to reach the top of the ladder as a ghostly form resembling the dead night coalesced above the coffin, taking a moment to get his bearings. The only other way out was through the door, and moans and scraping sounds from there hinted that it was not the best possible route out.

And then the undead creature attacked. It glided through the air towards Valeria, perhaps because she had opened the coffin. She dodged and screamed as the creature glided through her and into the stone floor of the crypt. Valeria stared in shock at her arm, left shriveled and covered in small boils where the creature had passed through her. The sickly tingling feeling in her leg hinted that if she'd remove her garments and look, the leg would be in the same condition. She shouted to Leila for a healing potion, and Leila tossed her one, but Valeria was too shocked to catch it, and it fell on the floor, shattering there.  Then Valeria had to leap onto the glass coffin and scatter dead roses all over the place as a ghostly arm rose from the floor and tried to grab her knee, and barely missed it. Sitting on the coffin she was closer to Leila, and the second healing potion reached her. Drai avoided a similar attack by flying, even though the room was small. The creature emerged from a wall, ready for a proper attack, and it was clear there was no avoiding it now.

"Run!", Drai shouted, and started another spell. Leila did not need any more encouragement, and scurried quickly up the ladder, while Drai's voice distracted the enemy. Drai cast a spell, making himself appear like stone artwork, but that did not fool the monster. With a sad grin it closed in and pushed its hand into Drai's chest, grabbing his heart while Valeria escaped up the ladder, deciding that drinking the potion could wait. A few seconds, and Drai's heart beat no more.

Shocked Leila and Valeria tried to tell me about what they had encountered, and some moments later telling anything more was pointless as the creature glided up through the earth, not bothering to use the hole Leila and Valeria and Drai had spent so much effort digging. Under the stars it looked around, and noted a group of four people walking on the road next to the cemetery, singing loudly.

26 Sword in Glass





Sadly, the new watchman didn't like the idea of dragons blasting fire in the graveyard, and tried to raise alarm, so I knocked him out. I did my best to be gentle about it. It's bad enough to be unconscious on unholy land, worse still to be dying there.

As Valeria entered the underground room, she found it to be a burial place for just one man - wearing a suit of armor, with a two-handed sword resting on his chest. A knight in repose, perhaps, in a casket of glass set on a small pedestal at the center of the room. The inscription at the edge of the glass coffin named him Ser Anthuang Ravenloft. His features were sunken, both by age.. he had been in his sixties when he died.. and by death, and more. He seemed hollow and drained, possibly as a result of some illness that might have been the cause of death, or drying up after death.

The room, now that Valeria and Drai were in it, was cold but well lit, with magical flames at each corner. There was a pleasant fragrance of roses in the room, rather than a pallor of death and decay, and a bouquet of dried, white roses on the glass coffin. Other than that, the room was unmarked, except for one closed door, leading in the direction of the guarded Ravenloft mausoleum, suggesting that the team had built a rear entrance to the place that the city watch was trying to guard.


Given what we knew, that would have been a very good moment to stop, but our brave members were undaunted. Drai started by trying to lift the sword of the late Ser with the use of his mind and might, but it would not rise. A rock proved easier to lift so he tried that, moved it above the coffin and dropped it. Valeria however caught it in the air, not being inclined to destroy the coffin.. but she too was determined to get to the sword within. The coffin proved to be unlocked, so she raised the lid.



25 Into Darkness

With Drai keeping the guard out of the way it was time to decide what to do next. Valeria consulted the gods, and learned that indeed, the area with dead grass and trees was unholy ground. The center of the effect seemed to be about 30 feet behind the Ravenloft mausoleum, and 20 feet underground. As the mausoleum nicely blocked the line of sight of the guard, Valerie got busy digging a hole near that spot. Leila stripped naked.. which was a shock to a family paying their respects to a dead grandma, so the father in the family kept an eye on Leila and covered the eyes of his son, until the mother took the entire family away. With her clothes safe from dirt, Leila joined in, and the two half-elves started making quicker progress. I kept watch on both the digging and the guard who was still playing chess, not hearing the sounds of the excavation or not caring.


Eventually the guard's shift ended. Another guard arrived, and the first one, whose name was Geoff, left the cemetery with Drai. The new guard, Burt, did inspect what was going on, but didn't seem to mind that much, especially after a small bribe. After all, he had been ordered to make sure no one opens the crypt, and to raise an alarm with either of the two nearby bells if someone tries to - not to keep people from digging new holes in an area already filled with filled holes. He was curious though, and as saying that the team would be half-elven gravediggers would not fly, I spun another lie; that we were there to follow up on rumors that the infamous Dulltone thieves had buried a casket of coins between Alphonsus and Barrytone graves, which was where the team was digging. After being promised 20% of any coins found, if any, the guard left us be and just guarded the Ravenloft mausoleum.

The night passed, and eventually Geoff passed out. Drai left after Geoff had lost five games in a row but before Geoff would lose the contents of his stomach, and both were happy for it. Drai returned to the cemetery just in time to see that further digging was futile. Fifteen feet of earth and hard digging, and at the bottom of the hole solid stone awaited. That stopped a shovel.. but it was not dragon proof. I got us a ladder from the temple, Leila and Valeria climbed up from the hole they had dug for themselves - and it was Drai's turn. He inhaled, deeply.. then exhaled, and blasted a sharp jet of flames into the pit. Stone shrieked and blasted, mortar melted.. and the stone layer turned brittle. A couple of hits with a shovel, and it gave way. Darkness awaited underneath, and our keen senses revealed that it was a room, about eight feet tall.. so the source of the evil emanations would be in it.

We returned the ladder into the hole, and the bravest and noblest of us would go first. That proved to be Valeria, followed closely by Drai. It made sense... Leila and I would rather stay alive, Drai and Valeria would rather served the causes of the noble, good dragons, so everyone got to do what they were suited for.

24 Checkmate

The guard looked sullen and tired, and even drew steel as we approached. That was unusual - but in the dead area of the cemetery no one else walked, and the guard clearly expected trouble.

"Halt there," he called, his voice weary. "State your business here."

We stopped, showing we meant no harm, and he looked relieved, the point of his sword lowering towards the ground.  Drai decided that this was something he could take care of, and we happily let him. Apparently men with swords and beings with scales and wings have a lot of history in common, so it was time for bonding.

Drai moved forth slightly, his clawed hands moving a bit, and mumbled arcane words, the scales of his body taking on a charming glint. The full brunt of the effect hit the weary guard, and he looked, most of all, relieved. He put his sword away and smiled, watching Drai with affection. The two started talking, and the rest of us let them, and listened.

What we learned was that a member of the Ravenloft merchant family, Ser Anthuang Ravenloft, had perished some months back, and been buried at the family mausoleum. Soon after rumors had began to circulate that a significant part of the family fortune was unaccounted for. The Ravenloft heirs had hired adventurers and detectives to find what they considered rightfully theirs, but nothing was found in the family estate or the book keeping, nor by investigating those who had searched the estate and the books. As the amount of wealth missing was in five or six figures, leaving the family temporarily in debt, they were highly motivated to find it.Soon there were others as well who aspired to find it for themselves-

One of these aspirants was a group of thieves who thought it a possibility that Ser Anthuang had taken the treasure to the grave with him. Since the mausoleum was largely unguarded.. and small.. four of them took on themselves to search it. They remained in the grave for some weeks, and later reappeared in the town sewers where they had made themselves a nest. From that place, with the knowledge they had had of the town architecture, they launched nocturnal raids against unsuspecting people, carting them away to be devoured or converted into more of their kind. Dozens died before with considerable effort the city watch, the temple, and adventurers managed to root them out and stop the epidemic.

It is still not known if the city watch was completely successful in removing all of the living dead as there is no census of the population of the poorer parts of the city. Deaths and disappearances still take place as they have before, but no longer on grand scale. To prevent that from happening again, the city watch has kept a watch on the Ravenloft crypt to make sure no one else causes the trouble to start all over again. The new head of the Ravenloft family, Lady Hebkya Ravenloft, has used her influence to keep the city from violating the grave further, obviously to keep the Ravenloft fortune from falling into others' hands, should it happen to be there.

The guard told all that to Drai willingly, and invited him to share drinks with him at the Fattened Pig, a high-price pub favored by the city watch, after the end of his watch. Drai happily accepted, and offered to play chess with the guard to pass the time until then. Soon the two had pieces out and started playing, Drai winning most games and the guard not minding at all, while the rest of us started exploring.


23 The Daily Bread


It's all fine and good to keep earning one's daily bread at the taverns. Elven poetry is always a big hit in human towns, even though people don't understand a word of it.. just like bawdy human drinking songs make an elf almost smile.


Obviously a good bard mixes many kinds of material, light and serious, prose and rhyme, classic and local. At times I even play the role of a dwarf curmudgeon in song or play. Usually with no actual dwarves in audience, as their kind fails to see the humor in that. For them there are other songs, of oak and malt and steel and gem - but it was time to get some new material, and the best place for that is the adventurers' guild, an exotic place of plentiful opportunities for wealth and glory, and...


...well, lots of empty space today. Both on the notice board and in the halls. Apparently an orcish menace against the farmlands has coincided with pirates preying on the coastal seas and an earthquake opening a new entrance to monstrous depths. Or maybe it was a policy call from the powers that be, but the halls of glory were empty and the notice board clean. Or something, it was not something we could do anything about nor something that would affect us at the moment. What did, however, was the vacancy at the halls of the brave. The only signs of life were a mouse, which scurried away, and a clerk, who scurried to us.

The clerk told us of a confidential mission, to be handled with utmost discretion. Why someone would trust strangers with such was unusual.. especially strangers from out of town, one of them very obviously a professional gossiper and entertainer.. but like all good gamblers we go with the cards we get, and this hand looked interesting, so we run with it and see where the chips will land. The only instructions we got was to head for the temple.. that was obvious enough, while "a temple" could refer to many places, The Temple could only be the one devoted to the Grandfather God of Dragons, Bahamut. A very impressive building, that.. and for obvious reasons, the only place in town where Drai truly felt at home. No one there looked at his golden scales and wings with anything but reverence. So there we went, in search of someone called Father Argyle.

The good father proved to be easy to find, and our divine team member Valeria was actually already in his company, drawing meditative patterns in the temple sand garden. To the rest of us the acolytes told us to be careful as Argyle was very old, hard of hearing, and - though they said it with utmost respect, senile. They were happy and surprised that young people like us would come to delight his day, and guided us towards the sand gardens. Father Argyle informed us that the sun was making him feel dizzy and asked for a cup of mint tea, as well as escort to his quarters inside the temple. Apparently the rumors of his venerable frailty were accurate.

Behind closed doors, though, Father Argyle shed the appearance of being daft. He straightened his back and power radiated from him, making it very clear that being the Venerable High Arch-Priest of the Platinum Dragon was, despite the thoughts of many in town, much more than an empty honorific. He informed us that there was an inconvenience taking place at the cemetery around the temple, and asked us look into it. We of course promised to do so. Having a somewhat-dragon and a dragon priestess in our group made it a holy mission for some of us, whereas I was there to look for a good tale and Leila probably a way to make a name for herself. Presumably a very wealthy name.

An inconvenience sounded innocuous enough and in a manner most innocent we took a stroll in the peaceful cemetery without proper preparations.. something to keep in touch next time. It was clear where the trouble was coming from as a full fifth of the cemetery looked rather.. well, dead, even more than was appropriate for a final resting place of the deceased. The grass that was green elsewhere was brown closer to that area, and brittle and grey near the middle of it. Not even the bushes and trees had been spared, and in the middle of it all, among tombstones and lesser graves, were mausoleums and crypts of the once-wealthy and powerful, now just as dead as the poor around them. One of the mausoleums had a guard in front of it, so that's where we started our search. It's always better to ask someone about the horrors of the area than just walk into it and experience the horrors personally. Tales and songs can of course claim otherwise later on.



Monday, May 18, 2015

22 New Batch

The world has turned. Some things stay as they have been.. others have altered. The sun still rises and sets, most people are still around, just older and usually wiser. Most laws of the nature stand as they have been.. even the walls of the town are still there.

But the adventurers are all new, as are the challenges. This time the group is concise, and I'll tell more about each of us as time goes on as each of our entourage of beautiful people merits a proper introduction. For now I'll just say that we are a proud mix of elven and human background, mixing the best of two fine races - save one of us, Drai the Drake, who as the name implies, is part dragon. I won't venture to make many guesses about how that happened, but I hope shape changing was involved. Drai looks rather daunting, six feet of muscle and scale and wings, and has some trouble getting accepted on face value in most towns.. fortunately this one has a dragon temple, which helps. Drai as I understand is especially arcane for his scaly kind, and it can well be that someday he will rain both fire and acid and cold and magic from high above, becoming the scourge of all things dark.

That will be quite a tale, and that explains why I'm here. My name is Petfur Pendragon. I have long been fascinated by the dragonkind, and have written quite a few songs and ditties of them, hence the last name. I am a spinner of tales, creator legend, farmer of fame.. hm, that last one doesn't sound right. But it's what I do. Stories and songs. Participate in them, record them, and turn the mundane into awesome and memorable. For those with flat minds and short imagination - in a word, I'm a bard.

And then we have Leila. and Valeria. They are both female, charming and lovely, and half-elven, perhaps even more than I am as feminine wiles and grace augment their already astounding allure. I'm sure we'll have beautiful children at some point. Given we are both half-elves, would that mean our children would be anything from humans to full elves? Leila has chosen a shadowy path of discretion, but that does not make her easy - just a person not prone to using brawn to get her way, finding charm and finesse a better way to get the prize intact.

And finally Valeria, who nicely compliments our elf dragon coterie, being a half-elven priestess well in touch with the divine world - most especially the good dragon gods. Far as I can tell anyhow. She seems well at home at the dragon temple, but has so far kept the preaching to herself. Maybe I do plenty enough of that myself, though my religion is beauty and charm, not the otherworldly powers that some genuflect to.

In a world of human and elf and halfling and dwarf, we stand out, a group that fits everywhere and nowhere. Makers and shapers of events and stories, with magic and blade to inspire, lute and and rhyme to enshrine.



Tuesday, May 5, 2015

21 Schemes and Ponders

Ponders. Is that somehow related to people who like to make small lakes? Hm.


We are now heroes of the day, that's for sure. I have heaps of new little friends, being unexpectedly a hero of the halflingkind. It is a reason for me to study their language enough to get by. I'm also practicing my makeup skills.. those came handy with the orc nest infiltration, and trying to come in terms with how to ride Neigh without needing to bribe him with apples all the time. He's a good horse, strong and skilled with how to carry a rider... only polite that I also learn to do my part. But there are things that have left me puzzled, so more on those in a moment. There is something very rotten going on.

Emma... she's a darling. Very pretty but that's just a part of it. She's strong, can hold her own in a fight, has a nice smile and good manners, a fine personality. Smells good too, like females tend to. Isn't that all that one would need in a companion? Having her around would be good.. she's somewhere now, last I heard working with the town watch when not hanging around at the adventurer guild house or using the treasure.

Rivyre has been busy teaching the dog new tricks, but more so, with the halflings and laughing at my accent. We'll see if they will return to the village or stay in the walled town for now. It could be that there are more orcs out there.

And Drai.. his exploits have gotten me worried. Decimating the orcish force has made him and Emma famous.. but they also make him a target. Killing folks is dangerous as everyone who dies tends to have friends, relatives, and people whom he or she owes money to. He also annoyed the dragon by leading the orcs to its nest, so I hope the big lizard is more understanding than motherly. Hell hath no fury like a woman scorned, especially if the said woman is protecting her offspring, big as a house, and has a breath that can set places on fire.

And then... the palace. The prince asking us in person to save his fiancee. Actually paying us money. Letting me pat him on the back. Not protecting a village right outside the town walls.. and his daddy is gone to place unknown. A surprisingly heavy fiancee with an affinity for the dragonkind, and the absence of dead orcs, and the presence of swords, near the broken carriage. And then the over-confident orcish horde that outnumbered us ten to one, and that's counting Neigh, but was slaughtered with only one of us so much as taking a scratch. Well, two scratches.. with an actual treasure chest of jewelry, gems, and coins.

My guess? The orcs never touched the fiancee, who is herself a dragon, either half or fully. She was being escorted, and the mommy dragon rescued one of her own from human captors. The mystery box we carried enabled the prince to extort her to come to the town anyhow. There is intrigue afoot, involving the palace at least and the city watch, and enough money to bride 50 orcs to loiter in the vicinity perhaps as excuse for something. They hit the halfling village because they were bored, and had no reason to expect anyone to intervene. Well. It was not a bad plan, I guess, except that when we intervened, things went awry for the schemers.

And now they are scurrying, making secondary plans. They are probably also very annoyed at us.

And we have no idea who they are.

20 Drai's Side Quest

I was having a chat with Drai about the strengths and weaknesses of various professions, in this case the close-quarters prowess of fighters versus rogues. Drai however, being a hands-on kind of guy, wanted to test the theory in practice, and volunteered to serve as a member of the town watch for a few days. As a single action, I applaud that, but it also sets a dangerous precedent to the thieves' guild if the constabulary starts hiring adventurers as vigilantes even as experiment. Something good came out of this; now Drai summarises his findings as "the role of a fighter when there are rogues around is to be a sitting duck waiting to be killed." I wonder what Emma thinks of that... the rogues I spoke of that with had a raucous laugh over Drai's words, and agreed. As they put it, "fighting fair is for show and for idiots." They too were worried about an experienced battle priest joining the town watch, and for good reason.

The guardsmen had gotten something right. They had traced the Dulltone gang to a derelict building that had once been a mansion. The Dulltones are not guild members anymore so don't enjoy the protection thereof, which means they find their safehouses where they can - if they can. To be a maverick rogue ... a rogue rogue? ... one needs to be very discreet or very good, or have friends in high and low places. Far as I know, none of that applies to the Dulltones, so they are just a disruptive presence.. causing suffering and damage to the general populace, excuses to the powers-that-be, and harm to the guild. As such, I wouldn't be surprised if that the location of their hideout was leaked to the town watch by the guild.

The watch sent a dozen to catch four, with Drai there to keep them alive. Drai's magics blasted the door to pieces along with the staircase beyond it, and impressed the watchmen who promptly approached. One of the Dulltones had been hiding under the stairs and had to flee. An eager would-be hero charged after him, but Drai stopped him with a verbal command, Heel!, humiliating the guardsman, teaching him a lesson, and saving his life. After that the team moved on more slowly and cautiously.. but entering the house caused one of them to take a crossbow bolt straight to the forehead, instant damage so extensive that not even a priest could heal such. After that the guards closed ranks with shields high, but scattered to all directions when a glass bottle was tossed among them from a window above. Two of them charged into the building, fearing fire or poison gas.. and there was silence. The Dulltones brought one of them to the door, with a leash on his neck, pleading that the guards back off so that he would not be killed.

That stopped the guards, but it didn't stop Drai. He surprised the guards by stripping off his armor before heading in to capture the Dulltones single-handedly. The guards protested, stating such was a suicidal move, but Drai had a reason for it. He didn't want his armor to slow him down or jingle, and then filled the whole lower level of the building with fog before entering. Unseen and safe he started preaching in the mist and ignored the crossbow bolt that missed him so close he could feel the draft. His voice carried well, and even though the Dulltones couldn't see him, they heard him and soon two of them could do nothing but listen to his words - the two that had kept the guard on a leash, and been ready to slay him. The other two used a pre-planned escape route and left the building.

When Drai had had enough with the sermon he took a triangle, and chimed it.. causing a discordant noise to blast through the building, hoping to catch the remaining two Dulltones with it. The captive guard was hit with it too, but Drai's healing skills saved his life, and the guards captured the two Dulltones that had been listening to Drai's sermon, and were now stunned and bleeding from the ears.


With one guard killed and two wounded in addition to all earlier crimes, it seemed unlikely that the two captive Dulltones would find clemency. A thorough search of the house found that the Dulltones had been hiding there for a long while, and even some of their loot was reclaimed when Drai led the guards to search the upper floor. However, the remaining Dulltones, Bill and Jake, were not apprehended, so only Joseph and Avery were taken into custody.


19 Decimation

Orcs filed into the clearing, two-score of them or more, frustrated at not seeing the only one they had to blame for fights and arson and lost captives and hurt pride, the human in armor too heavy to flee in, and they knew they had him, he could hide for a moment and die scared, or flee for a moment and die tired, but with 40 or more orcs to chase him, the one thing they knew was that they had him. And in that moment of imminent orcish victory the sound they heard was that of an indignant, alarmed wyrmling crying for mommy. The orcs spread out in the clearing, searching Drai's trail and drai and the source of the sound...

...and then a dark, angry shadow covered them all, and the dragon's breath, a gas that rendered them unconscious, roiled over them. A few near the edge of the woods had time to turn to flee before they fell, a few had time to wet their pants.. but most just fell. The dragon landed, and fire and claw and fang brought death where gas had brought oblivion. Emma rode from the forest and joined in the slaughter,

With the orcs in the clearing slain, Emma and Drai chased the few that had escaped, and a few more of the remnants of the force met their end. Drai got his vengeance on the orc that had tossed two javelins at him, and the leader of the orcs died by Emma's sword. The best estimate we had was that no more than a half a dozen orcs managed to escape.

Emma and Drai found some valuables in the orcish camp - a crown, some bracelets, coins and gems.. all of which sounds atypical of what one would expect. If the orcs had simply been here to raid, their hoard would've consisted of the kind of things farmhouses might have.. smaller denomination coinage, an occasional piece of silverware, furniture, clothes, arms, maybe an occasional weapon. A chest of coins and gems was for me a giveaway about what the real story was, together with the other clues, such as how they felt safe despite being near the town, the relatively bloodless attack on the halfling village, the lack of town guard involvement in all this, the way the prince had spoken with us in person. I wonder if my team members figured it out too.. but I'll definitely be speaking about it with my new friends in the shady alleys and hidden pathways.


Monday, May 4, 2015

18 Disguised Rescue

So we set out again, this time to rescue the halflings.

The one thing I didn't expect to put my theatrical skills to use as was to disguise myself as an orc, but that's what I did, with Emma's gracious help, when we were outside the town. We then rode to the reservoir lake and found the camp of the orcs there. There were lots of them.. close to 50.. and several halfling captives. It seemed that the orcs had decided to have their own gladiator games, halfling versus halfling, with betting going on to general merriment. Most halflings were kept in a cage at the side of the camp with a cageful of turkey as an alarm system.

Fortunately for us, the orcs didn't seem to care much about security. Oddly little, in fact, considering they had just raided a village and were a few hours from a major town. Either they knew something we did not or.. just thought that people usually try to get away from orcs, rather than seek them out, especially when they are in great numbers. It seemed more likely they knew something, a reason why they would not be attacked.. which ties back to the weirdness at the palace. Even the prisoners' cage was without guards.

We made a quick plan. Drai wanted an Orcish word he could use to cause fights, a single word. Fortunately, Orcish has plenty of words like that, being a language fond of both descriptive violence and very short phrases, so I gave him one, then took Rivyre with me as 'captive' and rode into the camp. No one minded much.. which was odd, as even if my disguise would've been flawless, in a group of 50 it should've raised suspicion that no one knew who I was. But no one cared, so I tossed Rivyre to the halfling cage to free the captives.. being a trained monk, sticks set in fairly loose waterline sand were no problem to her. I then cut the turkey cage so the birds could escape into the forest, building an escape route for the halflings, and wandered back. Drai's tricks had caused a brutal fight to start between two orcs, and I added to the confusion by setting fire to their betting agency and the orc chief's tent before leaving the area with the halflings. It all worked far more smoothly than I had expected.

After that, we split into two groups.

Rivyre and I took the halflings quickly to their village and gathered the children from there, then evacuated to the walled town. As I had half-expected, the prince had not managed to send any guards to defend the halfling children.. how could he have, as he was unable to mount a rescue mission of guards to save his own fiancee? The children took turns riding Neigh and had a good time on the way to the safety of the walls, and as they needed a place to stay I took the halflings to the ailing stables where I had bought Neigh, leaving the horse there too to be cared for. The stable master promised to take care of temporary lodging issues, so that too worked without mishap.

Drai and Emma though didn't have it quite as easy. Drai fought with an orc with his crossbow, and mainly succeeded in taking two hits from javelins before using a fog spell to disengage so he could flee. Emma found her horse so evading the orcs was easier for her. In armor, Drai was slow and left a wide track which the orcs followed. Enraged at having lost their captives, their fun, and their leader's tent, they were out for blood in great numbers.

Drai fled to the only possible place where he could survive - the dragon's clearing and the magical stone tower in the middle of it. He hid the entrance, climbed all the way to the princess's room, and waited.


17 Shallow Pit Trap

Next we followed a trail north, and it led to a clearing with a tall stone tower in it. A new clearing, a new tower.. but no cat ladies in this one, and the entry was easier. I stayed to the side, watching, as Drai explored the tower from bottom to the top, finding the princess at the top chamber. My sling stone to the skylight of the tower had also located her there. She was reluctant to be rescued, however - and stated she felt happy and protected at the clearing. A depression filled with huge eggs and a brass dragon wyrmling gave some idea of what that protection might be.

Drai speaks Draconic, which proved highly useful here. The wyrmling said we were intruding, and that the princess should stay, which gave us a few options.. to go with or without the princess, leaving the wyrmling alive or not, taking the eggs or not. As we have a dragon priest among us, it was clear we would not be stealing eggs or killing dragon cubs, which narrowed opportunities. Good thing too, as a huge shadow covered us all when an adult brass dragon joined us from the sky.

We didn't insist to take anyone anywhere, with a creature the size of a medium-sized castle disagreeing with us, so instead, we headed to the palace empty-handed, save for an I am safe letter from the princess to the prince and the dragon cub, which made no sense to me as the dragon insisted on staying hidden. The prince bawled again, and sent us back with a token of his affection.. or something.. but whatever it was, it convinced the princess that her place was with the prince. Again we returned to the castle, this time with a sad princess along for the ride, and traded her for a bucketful of honor tokens and a thousand gold pieces' worth of gems for each of us.

Not bad for a day's work.. but there was still the matter of halflings and orcs to settle. The adventurer guild has a bank, so we stored gems there, and set out to have a look at the nest of orcs.


16 Chariot Massacre

It was easy to find the lady's chariot. It awaited by the road, surrounded by dead guards and servants. The ground was marked with prints, and signs of combat, but there were no corpses from the attackers, and the defenders' swords were on the ground. That suggested to me that the attackers had not been orcs, as if they had been, they would've left their dead, and scavenged from the corpses.. possibly eaten them. What else could it have been, then..? Something or someone shifting the blame to the orcs? Wouldn't be the first time.. everybody always blames the orcs.

Checking the chariot we found that it was empty, and the door was not only open, but missing. It lay on the ground at a considerable distance, clearly having been yanked off with senselessly strong strength. The inside of the chariot, however, was intact, and between the pillows we even found a hastily penned note about how scared the occupant.. the aristocratic fiancee.. was about others dying to keep her face.

Fortunately, we didn't find her corpse there. It would've made for a very quick mission.. so we moved on, and followed a road sign to Village. Whoever they may be, it made sense that an orcish force nearby would be a threat to them.. and indeed, at the village things were not well.

The only living thing we saw was a chicken.

Drai bound it for reasons only a platinum dragon can understand. Some searching.. and we found two Halfling children. Fortunately Rivyre was with us this time and could help with the translations. It seemed that orcs had attacked the village and captured the adults, whereas the children had hidden. The orcs had not set fire to the place.. why, I don't know.

As the children were terrified, I took my lute and starting singing children's songs. eventually they came close, and Rivyre translated an offer that I could play songs of their choice too. Halfling songs for children are not my specialty, but I can carry a tune and play a song I hear, and soon the mood in the village had changed for the better. We learned a bit more, of how a sizable orc force had taken their parents away from the main city, carrying them in cages... which is also a novelty.Mostly orcs make their captives walk. Perhaps they wanted to make sure they could move fast, suggesting they feared a force somewhere near. But what..? The city response to a missing princess had been lethargic to use a kind word.


15 Neigh

A new adventure! And two await us this time. There is the lighthouse that Drai mentioned, but also a damsel in distress, which is as heroic as it gets. Now all we need is a dragon. The bride of the prince we saved earlier... is there no end to royal woes?... was missing, and someone needed to go rescue her. It was a puzzling mission, and as things went onward, things got weirder still.

First of all, we were tasked to go to the palace.. which I suppose makes sense, they don't want any random adventurer to go "rescue", and want to know who is going. But a princess rescue mission from right outside town is a military job, not adventurer - so why hire us? This time we were promised actual payment, and when I asked about a badge of honor like last time, the response was, "hundreds of those if you want." Which.. well.. made the badge I have lose a lot of its value. It's pretty, though.

And the weirdest of all was that we were greeted by the prince, in person. He broke into tears before us and bawled on the breastplate of our fighter Emma, and I wasn't arrested when I placed my hand on his royal back and tapped a few times. So it seems.. the prince controls some funds but not the troops. What are all the guards doing then..? Someone else controls them - if so, who? It doesn't seem like they'd be needed to fight off a revolution as the town is quiet. The prince said something about his father being out of town.. perhaps that explains it.Some royal infighting, and a poor would-be princess pays the price by being left undefended.

Figures. When aristocrats are involved, someone else always gets hurt.

So with a promise of hundreds of badges of honor and a thousand gold each, we.. Kab.. that is, me.. Drai, Rivyre, and replacing Coill from the first adventure, Emma, a well-shaped and attractive human female warrior... set off to travel, with a a map and a description of the prince's fiancee in our possession. The fiancee was a pretty young thing. Very young. Like nine or so, far too young to bear a child, and if one can't do that, why wed? Aristoc rats and their ways again.

At the gate I got myself a horse. That was the next weird thing. It seems there is an orcish force nearby, and no one is buying horses. Should that not be high season? Anyway, I got myself the best horse there was, a beautiful black heavy warhorse, and got it for pittance, plus equipment for good measure, and some basic horse maintenance and riding tuition. I asked the horse what it's name was.. and the suggestion was excellent. Neigh it is, and Neigh likes carrots and apples.

Carrots were in short supply so we headed out to an orchard of apple trees along the way, resupplied and moved on to find the young aristocrat, with a very happy warhorse to ride.


Tuesday, April 28, 2015

14 Tally

With everyone back in town, it's time to take a tally of the less experienced adventurers around.

Coill: 
the guy with the bird. Note: not a sorceress. 1,000 experience, Sorcerer 2

Kabyaar: 
myself. Kab. ½O Storyteller extraordinaire. One day a famous bard, now Rogue 2. 1,000 experience.

Rivyre: 
the halfling monk on a dog. Likes to chase cats up trees. Monk 2. 1,000 experience.

Drai. 
Man who stares down boulders if they get in his way. Do-gooder, lizard-worshipper and enemy of floors everywhere. More recently owner of a weird-looking key. Cleric 2. 2,000 experience.

Luck:
the pointy-ears who started investigating what happened to the farmer's kid. Also has a dog. Has he gotten hitched with Coill in the woodlands? Ranger 1. 500 experience.

Emma.
The pretty human female with ruby lips and steel bra and golden hair. Not my type but my tastes are particular.... whom am I kidding. Of course she's my type. Fighter 2. 1,000 experience.

Ivy.
The gorgeous half-orc maiden who saved the day again with her emerald lips and her grace. Well in touch with her wild side though more tame in towns. Apparently has many friends who give her gifts for a little time with her. Druid 2. 1,000 experience.

Corwen.
Scary looking, scarred gnome who likes to play with things that go whirr or boom or both. Has a metallic spider as toy / pet. Wizard 2. 1,000 experience.

Yep, it's a diverse bunch. All we need is a paladin. And maybe a rogue or a bard.

I expect there will be many new notes on the board soon. What we'll do? And who are we? Go rescue a lost elf with a dog, and a farmer's kid? Go teach an untrustworthy lighthouse some manners? Say hi to the cat lady again and hope that her dead friend doesn't want his hat back? Get another gig from the clown or Joseph or go explore the marshlands and kill a black dragon there? Spend some quality time with sweet Ivy? Or something else?

Time shall tell. And when time does, I'll make songs about it.

13 Song of the White Dragon

Drai met someone on his outing. A 10-foot bipedal lizard with weapons and armor.. and I suppose at that time he might have remember that solitary adventurers tend to DIE young. Cunningly he got the lizard's trust by talking to it in Draconic, a language he has diligently learned.. and this time, the languge skills saved his life. The lizard took Drai to its camp where several others of its kind awaited. Drai was careful not to say too much, and learned all he could of the lizards.. it seems they revere a white dragon, which is bad news, and oppose a black dragon, which is unexpected news but not necessarily bad. If there really is a black dragon nearby, though, that could be horrible news. The creature that had surrendered to Drai's magic was at the camp, and proved to be the same one that the gnome had hit with a spell. Now its head was in bandages, but it still lived.

Drai gave me some more information, and said he had started working on a song.. the Song of the White Dragon. I'll be happy to help him complete it.. but given that dragons with a color in the name are rarely popular in towns, I doubt it will be a big hit. Maybe white gold dragon?

Maybe I'll add the song here when it's done. But unfortunately Drai and I and Drai had some beeeer to celubhrtnnhg hiss returrRrn to town. *hips* and right now we have some turr.. some tarr.. some trooooth.. some trubble getting the rhymes just right. Maybe when he's sober. *hips*

12 Farmhouse

A long session of rowing and the team found its way to a farmhouse at the edge of the marshlands. That was the place of the rendez-vous with the ship, and the farmers were, after initial wariness, happy with the company. The group didn't eat much, and paid its way by doing security and maintenance work. Drai however.. wasn't content to sit and wait, and went scouting, alone. The others fixed the yoke, cut firewood, chatted with the farmers.. I suppose it helped that one of the adventurers was a tiny gnome and the other two lovely women.

In time the ship arrived, and Drai was, by his choice, left behind. He spent time practicing making a boat to be able to return at his own time, but whether he actually used it, or returned to town on the farmer's carriage, he did not say. It's irrelevant anyhow, what matters is that he chose his own route.

That can be foolish. That can be suicidal. But.. that is also something to be respected.

The other three returned to the marshlands, and recovered the ship that had gotten stuck there - it took quite a bit of work, but with another ship and able crew, they managed to yank it out and tow it back to town. It needs new sails and a new mast of course, but other than that was largely intact.. except for lacking some valuable cargo. And lacking a crew.

The trading house asked the three about the details.. especially the fate of the crew, but also the cargo, and once content, rewarded the three with what they had promised.. a bit of pay and free passage on the ships. It seems that in this town, adventurers are usually not awarded great lump sumps of treasure for completing missions.

11 Ship Discovery

During the night the team noted the ship change course. It was fortunate there were ones sensitive enough to spot that, and wise enough not to miss the significance. They manned the deck.. though they could see nothing in the dark.. and I suppose they could have sniffed for smells of the land - but humankind has relatively useless noses, so they are visually oriented. So instead, they used their tricks to send light into the dark, as far as they could.. and saw it reflect from the marshlands dead ahead. An alarm they sounded, and did an anchor turn, avoiding barely running the ship aground in the marshes.

Then, the ship halted, they could see the flickering light of what should've been a lighthouse, inviting them into the marsh.. which they could hear and smell and see, only a bowshot away.. and spent the night there. In the morning it was decision time, and the captain decided to press on to the next town for news and delivery, whereas the team stayed with a longboat to explore the marsh.

It did not take them long to realize that they were observing creatures who were observing them observing the marsh. Drai used the might of the Big Lizard in the Sky, and COMMANDED one of the creatures to surrender! And it raised scaly front paws, understanding the common tongue of humans.. but that's as far as the surrendering went, as its companions yanked it back. No surrender there, not even a clear sighting, but Drai felt smug. It was always good to show someone the might of the Platinum Dragonfather of Good Dragonkind.

With nothing to do at that point save await retaliation with of slingstones and javelins and spears and arrows and bolts, the team wisely moved on, searching the coastline, and found the ship they were hired to find. It had hit the marsh at a considerable pace, making a shipwide ditch of broken, rotten wood and plowed-through vegetation - and been camouflaged since with sticks and plants. It would've been hard to spot from a passing ship, but from a nearby boat it was obvious. Getting past the camouflage took some work and time, but nothing unsurmountable, so soon the team was on the missing ship.. finding it abandoned.

Most of the cargo was there, the cargo hold door open. The present cargo was high-quality wood from the forest that I had explored with the others.. it made sense there were lumberjacks someplace, and sawmills. An area of cargo was missing though, and the team deduced from scrape marks that something coffin-sized and shaped had been there, and something that could have been a treasure chest. Drai spotted something glinting under the deck, and searched the ballast area finding a fancy silver and ruby key there. It was covered in coded writing (that Scars decoded but didn't tell anyone), and it made Drai think of vampires. Drai also picked some bags of sand and gravel that were probably make-shift ballast where someone had run out of rocks, but could be something else.

A few coins, and some clues.. black lizard-blood and red human blood, absence of people, weapon damage to walls and doors, some paperwork.. and the team was content to leave. As they came on board they noted that someone or something with a pale white head was trying to steal their boat, so Scars blasted the creature with his magic, calling upon the forces of the universe to blast the impudent creature to pieces.. and it sank under the waves, leaving the boat be. Soon the team recovered it, and started a long rowing session out of the marshlands.

Apparently that's why Jerry had insisted that the cargo belongs to the shipping company. I can't say that I am impressed that he withheld information from Drai and the others. Neglecting to mention that could've gotten them killed or stuck in a marsh, instead of just calluses from rowing for hours.

10 Jerry's Job

Jerry the trade person was concerned that a trading ship had gotten delayed. It was weird as the cargo was inexpensive and the route short and safe. Drai's group got offered as reward free passage on the trading ships, and a chance to get paid if they served as security, which they promised to do. They could also keep anything they found, except of course the cargo of the ship they were meant to find. First though, they needed to get to the ship, and that left outside the town on a separate, walled port area.

As it had taken Mr Scarred a while to find the Jerry's trading house, the group got there after sunset, and was denied entry.. except the ruby-lips fighter, who got invited to spend the night with the wall guard. Scars hid under Ruby's cloak, and the others decided to rough it out in the wild. That was not cool.. they were in danger during the night, and had Emerald or Drai been hurt it would've been upsetting. Fortunately things turned out well. Drai claims he did NOT spend the night snuggling with Emerald.. though that is the only sensible way for them to have spent the night. Shared body warmth, team cohesion, safety.. all things suggest they should have been together. But apparently Emerald is saving herself for me. Or then Drai lies. He's honest in general, but come on.. a lovely woman and he says he spent the night praying, and watching the sun, dreaming of dragons?

Right...

The team reunited in the morning. Apparently the wall guard had had an intimate encounter with a length of wood that connected forcefully with the back of his head so Ruby Warrior could sleep in peace in the guard's bed.

After reuniting the team found Josef, a colleague of Jeremiah, got more info about the ship lane and the terrain.. that is, overland traffic to the next town is hard due to coastal marshlands, and it takes about 16 hours to get to the destination, so the ships usually departed in the evening, headed for a lighthouse until dawn, and then adjusted course to reach the next town by noon the next day. That gave them enough time to unload, load something else, and move on before nightfall. Apparently for some reason the shipping company thought that sailors on land at prime pub time was a bad idea, so the ships used night hours for sailing.

The team went on the next ship after loitering outside the harbor area made the miss a ship.. fortunately that one didn't disappear. And with Scars and Drai using their magics to make the crew nervous and entertained, the ship set sail and set off into the darkening night. Soon in the distance came the one light to pierce the blackness, the one light to follow, the one that guides to safety.

Come to think of it.. that sounds quite religious. I wonder if Drai sees it that way.

09 Miss Emerald Lips

The guild master told me that veteran adventurers got the big jobs, and those were handled as hush-hush. There had been two publicly available tasks.. ones with lesser rewards but more honest patrons.. and those had gotten an interested crowd. One was about a farmer's kid who had gotten lost. That sounded like either a parenting issue.. or then a wildlife matter in which case the kid was wolf fodder or something.. or, maybe it was a love story. Who knows, maybe the kid had gotten bored of milking cows and taken up juggling or tinkering instead. Why someone would involve adventurers for such, and what adventurers could do about any of those, sounded odd. Anyhow, some pointy-eared guy had shown an interest in it, probably because it took place in the wilderness. Maybe there was a story to it.. and maybe he and Coill might meet somewhere in the woodlands.

Lots of questions. So the more interesting thing was the other story. It involved a real quest and a real employer. When pointy-ears bolted, the group of new people was a man short, so they said a pretty please to Drai when he dropped by at the guild house, and a group was formed.

Drai told me that the group consisted of a slender hottie with complexion like mine... I've got to meet her at some point. Hm. What happens of two half-orcs have children? Do they get a full orc child? Another half-orc? A quarter-orc? A two-quarters-orc, which would mean a half-orc? ...but there was also some human female who liked to wear metal.. those are always handy, metal heads for the front row and stops attackers and arrows, and females smell better than males. And there was something small with lots of scars and a half-animal half-machine science project that crawled across the tables on eight or so legs. That one sounded.. like a walking do-not-try-this-at-home lesson. But, it is good that he had emerged alive from whatever had happened to him, and that shows that the gods are either merciful or then lazy at collecting souls for the afterlife, and that the life spirit is strong.

Oh, my sweet lovely, I don't give a toss
for any save one with skin the color of moss
Not for the woman with gold for hair and sword
and armor of steel, no, she's pink and I am bored
by the thought of her lips.. like rubies some called
so dull.. but yours, soft and sweet like emerald..
May you both be kept safe by Drai and Mr Scarred
..who is either incompetent... or then a wizard..

Or both, I suppose. But wizard blow stuff up, regardless of whether they are good at wizardry or not.

The team followed the elf.. pixie.. gnome.. something around town, and finally to a trading house where honorable Jeremiah.. story says that he likes to have a pint in the evenings at some high-class drinking establishment with a young woman as his good-luck charm, and bet on dog races. Apparently the charm works as Jeremiah has a habit of winning quite often at the games.

But what Jeremiah told them to do.. proved to be quite hazardous, which explained why this time they would be actually getting paid.

08 Well-Deserved Rest and Recovery

Back from the wild
With a fortune to hide (or spend, that's better)
Done for now the lethal game -

of an adventure afoot, we revel in fame...

What little there is of it, anyhow. We got a nice medal, yes.. but it seems that it is not really recognized by, well, anyone.. so we were for the power-that-be heroes of the day, two at most. The prince might be grateful.. but probably to his doctor, not us. That is not right.. the doctor and his clown friend couldn't even get a flower from a shop but they get all the praise. If they keep that up, it might sap at the loyalty of some folks, and make them inclined to do something selfish at an opportune moment. For all my troubles, all I got...

...a fancy crown, taken from a dead guy's head. New friends. Something to sing about. And probably.. if I don't mind cats or spiders.. a place to drop by in in the woods. That might come in handy. And the lute and flower dealer there might like a song and company. She looked a bit lonely. Next time.. for a social call it might be best not to take Drai or the dog-rider along as they seem fond of breaking floors and furniture and chasing cats up tree. Besides, most cats are not very fond of dogs.

The problem with wealth is that either someone steals it, or then costs and care are needed to protect it - which essentially makes treasure pointless. So I sold the crown.. for something better than gold.

Well, of course there was gold involved too.. but more important than that, there were connections, and I got an agent, who will provide me with music gigs as well as training.

Kabyaar will finally be a real bard!

I wonder if that's because of the fancy new lute that the cat lady traded to me?

During my training I tried to keep my ears open about my colleagues. I hear that the halfling dog-person has been seen near the kennels. I think the idea is to teach the doggy new tricks. Drai has spent time at the temple, probably studying all those books he got from the cat lady.. and Coill, she.. hm? he, I must remember that... has spent time in the wilderness. Maybe the bird doesn't like walls and buildings.

While we were gone, other adventurers got to do some heroics. Feeling out of touch, I went first to the adventurer guild to ask around, and then to the lizard temple. I asked Drai out for a pint, and unlike some temples, this one doesn't mind, so they're all good in my books.

It turned out that Drai had quite a story to tell. Good thing I had my lute along so I could turn it into songs. Usually playing in taverns gets us at the very least free beers. Sometimes it also gets us escorted to a scenic table well outside the tavern itself, but this time, it was just free beer.

Silly tavern folks. How am I supposed to sing while guzzling beer?

Friday, April 17, 2015

07 Triumphant Flower Hunters

The first dilemma with the flower hunt was that I remembered the instructions but the map had changed. On paper it made sense. Just go around, spot a tree, and head right.. but in the end that didn't matter. Directions were getting awry anyhow and both sets of instructions showed a fancy golden tree.. that will make a bardic song too one day.. and near it, the flower we had sought. My ax scythed it and and Coill made it float in the air into a bag. It seemed that the flower could defend itself as it burned through the bag easily.. a weird defense, why would a flower need to defend itself AFTER it has been cut down?

But Coill just made it float again, and his trained bird showed us where the city is. We headed there together. Rivyre left the cat and joined us, and Drai found the lute trader and bought a huge pile of books from her, then followed us, muttering of starlight and women and mistletoe and studying Draconic and of not having gotten the books for free. Hmph, the only ways to get stuff for free is to beg or steal. Unless the former owner is dead of course. Like in the case of my crown.

In town we.. Coill and me... headed straight for the palace. Coill was looking a bit strained after having concentrated on making the flower float for hours and hours, but managed it. We followed a floating flower into the palace, and were met with a very happy doctor who promptly burned it.

The clown was there, and said that we might get rewarded the next day at the adventurers' guild if the cure works. Not fair, that - why should the doctor's incompetence affect our paycheck? - but we were not in it for the money anyway but to do a good deed, so all fine.

The rest of the group met us at the guildhouse. Some were having trouble getting food...

Food, food, food, food, food, food, food, food, food

There's nothing you can serve that we won't eat.
Nothing you can give that we won't drink.
There's hungry folks to feed, and you can see - 
How to make us smile
It's easy.

All we need is food, all we want is food,
All you yearn is food, food. Food is all for me. 
Food, food, food, food, food, food, food, food, food
All we need is food, all we want is food,
All you yearn is food, food. Food is all for me. 

...so I paid for it with a song, and we were served immediately.

In the morning we got the reward. It was even better than we had expected, a rare honorific with medals and titles of some sort. Money comes and goes but reputation is forever. Life's great.

Drai wanted to go to the temple to sell the dragon books there. Makes sense, he has a mobile lifestyle and carrying the books all around is inconvenient. Again there were music lovers there... they just can't get enough? We are building a proper fan base in this town. The priests wanted a song before they'd properly take a look into Drai's bag of books, so I sang to them, and Drai was very happy with the money he got. Of course.. they could have just asked rather than involve dry's dirty bag of books in it.

It's time to wind down. Rivyre probably misses the cat, but at least she has a dog, and they do whatever it is that halflings and dogs do. Coill ponders that the tricks served him so well that he'll meditate and discover what more he can do, and Drai talks about spending time at the temple, serving the big holy lizard and learning more Draconic.

As for me, I'll probably learn a bit more about the new fancy lute of mine. It's no better than the old one I think, but it's not the same, so more learning is needed.. and besides, practice makes one a master, and the masters practice more than anyone else. I also need to decide what to do about the crown.. and after falling off a building twice and failing with a rusty lock, it would do me good to learn to practice those skills too so Drai and the others won't break down a door next time.

Well.. they'll probably do it anyway just because it's there. So I think that learning to run better would also be good.

Thursday, April 16, 2015

06 The Building

The house, fortunately, was a safe environment, as had it not been we would have been in serious trouble. Even as is, we managed to harm ourselves on a hot kettle and by tripping on stairs.. which were quite a trip in their own right, being way taller than they should be. Coill continued his good deeds by fixing windows, by that didn't help him get much reading done upstairs when the spiders covered the window, blocking the only light source. I stayed with him for a while, then headed downstairs, and Drai and Rivyre were somewhere in between. Had there been an ambush.. anywhere.. we would've been picked off one by one. But there wasn't so all good.

Rivyre found a cat, the only create indoors and the likely reason for all the mouse skeletons, and followed it around. Being small, she followed it to a room with keys, or so she later told us, and retrieved a set that opened any door we found. Drai called on divine powers to create a truly divine meal for all of us, and all was rather cozy. And then Rivyre got busy searching the place floor by floor.. without informing anyone of where she was or what she was doing. Drai did the same, but as Rivyre had the keys, Drai did what came naturally; used power or might and muscle to make his own doors. That made for quite a bit of noise but also new routes between locations. Eventually he was bloodied from head to toe, but the blood was fortunately not his own while with that strategy it could well have been. Coill and I found it best to make a base on the first floor and wait it out, as those two clearly had no wish for our help. Would it have been different if they had been attacked? Maybe.

Eventually Rivyre got tired of it, or scared, or something, or maybe it's just that Drai made Rivyre's sensitive ears hurt. She left us with the cat and ended up, of all places, on a treetop above spider forest. How or why I have no idea, but the sight of the small dog rider chatting with a cat in a tree was memorable, and definitely song material.

Once there was a halfling
From a house she flee
And finds a cat to have a chat
and they talk way up a tree

The halfling  said good morning
Most politely, I allow
But what she learned from all that talk
was a paw lick and a meow

Get along home, lovely kitty
Get along home, lovely kitty
Get along home, lovely kitty
I'll give you cream sometime 

That song will be a great hit someday.

I found that Coill was frustrated, having done his best to be nice to the person with the house.. as we knew there was someone here, there was smoke coming up the chimney and an army of spiders guarding the region and a kittycat and magical interior decoration and all that.. and then we had Drai cutting holes in the floors. It was time to get going and solve the quest.

I checked the rooms they had passed through, and found Coill's spirit friends cleaning the place up again.. after Drai's adventure through the floors and ceilings there was much more to do.. and found some dead guy with a fancy crown so I pocketed the crown as the dead guy clearly didn't need it anymore.

Going higher I found a room with an elderly lady in it. I said a polite hello, and would've apologized for the noise but we never got quite that far. She was appreciative that Coill had fixed her carts and cleaned the house, and asked me what I wanted. To be a great bard of course, and to heal a prince. Which one I wanted more..? To be a great bard of course. Others can heal the prince too, but only I can make me a great bard. So she offered me a lute, and when I asked if it was a gift, she said she'd trade it. For what..? My old lute? That's fine. It had served me well, but didn't have a story to it, and this one did, and mine will have a tale for her.

We then spoke of the prince to heal, and I drew a picture of the flower we needed. She told us how to get it.. it involved a sort of dance in the clearing, some steps this way and some that way and then running like crazy towards a tree. I don't mind running like crazy.. and if that was the price for the information, all fine. She warned that it might be scary to get the flower... right. How scary can a flower be? I thanked and left with my new lute, not much different from my old. The others left the building too, and we assembled in the meadow. Except for Rivyre who was up a tree talking with a cat. Silly, I always thought she were a dog person. But that would sound catchy.

Kabyaar has left the building.

Hm. I like that.

Tuesday, April 14, 2015

05 Not breaking, but entering

The clearing had several broken carts on it. My other friend Coill, he... at least I think he's a he... spent some effort in repairing them. He has some special things he can do, and calls them tricks. That is certainly a very handy trick. Having trained a talking bird that actually makes sense when we talk to it instead of always calling for a cracker or saying hello, is an even better trick. I've seen Coill play a game with the bird, but of course he... yes, he... won. Despite being able to talk, Ean the raven is still just a bird.

We heard the forest we had passed through make a rustling noise, and noted several spiders there.. big ones. It was obvious enough that they were linked to the building somehow, or the people in it, so Coill and I decided it's a good idea to be on our best behavior. Maybe that's why he fixed the carts... maybe. Or then he's just a nice person. Unfortunately, entering the hut didn't prove easy, as the door was shut tight and the windows so dirty that we could not see through them. Coill used another trick and had the hut somehow clean itself, which is certainly useful and a nice thing to do, but that didn't mean the door would've opened. I could of course have broken it down, but that wouldn't have been nice. There was another way in, a cellar door with an iron lock on it, but the lock was so rusty that my lock picks didn't work on it. Again, I could've broken through.. but that would've been what a non-music lover would do, and I try not to be like that.

Eventually we noticed that there is a third way in high, near the roof, with a ladder hanging down from it. After some effort we had one of us go in that way.. Rivyre is light to lift.. and I lifted Coill there too. He cleaned the attic.. and we got showered with mouse skeletons and dirt. Seems Coill is the only one cleaning anything around here. Unfortunately Rivyre coun't open the door from the inside either, but she did manage to open a window. and the rest of us got in that way. Even Rivyre's dog, and that was a good thing too, as he spiders got restless and we needed to use the house for shelter.

But once again, we avoided a needless battle. The spiders wouldn't want to be killed by us, and we didn't really want to kill them, nor be killed by them. Whether they wanted to kill us.. well.. I don't speak spider, but they didn't seem hostile, just out to defend the place, so I think not. No battle, everybody happy, whether on two legs or four or eight. Rivyre found and befriended a cat.. Coill had a knowing smile about that, and later said that the cat was a 'familiar'. I don't know about that, though. It didn't seem very familiar to me. Maybe he meant it was familiar to Rivyre sharing a treetop with her. But that came later. For now we were hiding from spiders at the house.

It was spacious too. From the outside if seemed about as tall as all of us combined, sitting on each other's shoulders, dog included. From the inside, at least five times as tall - and mainly consisting of a huge, winding staircase with 20 levels of doors, from the attic at the top..  with a bookshelf on plants and arcane stuff.. to the kitchen and cellar on the ground level. It was time to explore, and Drai and Rivyre got into that. Rivyre is good that way, being so small. And Drai.. has tenacity. If he ever finds a big rock in his path he will probably keep punching it until it goes away and makes way. Or his hair turns to gray he doesn't remember anymore whether he was going to get past the rock or had already passed it. But either way, that guy never, ever gives up. Gotta admire him for that. It makes for great stories too. Heroic when he's right. Hilarious when he's not. But great stories either way.

04 Introduction: Kabyaar

I think it is due to take a tiny break and do a proper introduction.

My name is Kabyaar, at your service. Kab, to my friends. I have lots of those, as despite misunderstanding and prejudice, people are united by their love of music.

There was tragedy involved in the conditions of my birth, or, more exactly, the events preceding my birth. I never knew the name of my father, though after research into Orcish heritage I have learned the language so I could pronounce it. My human mother did not yield to him willingly, and cut him severely with a blade, which was one reason why his raid into the village was for the most part unsuccessful. The villagers were understandably rather upset as well, leading to father's severed head being mounted on a stake and his rotting corpse fed to the crows The sole legacy I got from him, aside of my greenish skin, is the weapon I wield - a huge double-ended ax with a blade at each end. Whatever else can be said about the orcs, it is a fine weapon, and I have put quite a bit of time and effort into mastering it.

However... despite the perceptions and expectations of most, I prefer not to use it in combat. To my experience, combat in general tends to be counter-productive. Usually, a song, a kind word, or sometimes an unkind word can solve things without violence, as can a bit of discretion of movement. Just - think about it. In the end of a battle, one side lays down on the ground, bleeding and possibly dying. Generally the winning side is wounded too in the process of the combat, and some of them may have died too. Resources have been expended by one or both sides, and the reason for the battle may have been lost from both. As such, the battle, glorious though it may have been.. proves pointless.

My name, in the language of those who raised me, means Poetry. Their wish is that I be a bard someday, making great tales to entertain and enlighten so that the word will be a better place. However... as it takes a while to master the art of the lute and the rhyme, I've started my career with less musical pursuits that enable me to stay alive until I do. People skills, discretion, entry and exit skills. All that speaks of my non-violent nature... I try hard to avoid killing people.

Unless they give me no choice. When that happens.. well.. I stop trying to avoid killing them. Some people are just beyond reason. Not many, but maybe a few.

Too bad my friend Drai feels differently about that. I'll need to tell you more about him someday.

But back to the tale. We had after some difficulty reached a clearing where a lonely tower-like hut stood... by all accounts, the place we had been looking for. The map given by the joker was obviously a joke.. ha ha... but we had a bird to follow, and traveling by foot, or paw (Rivyre), we finally found it.
.

Monday, April 13, 2015

03 Forest Stroll

The forest stroll showed us how dangerous it is to pick maps from a clown. Our Halfling friend wanted to check every path along the road, left or right, near or far, and wandered repeatedly off the beaten path to thickets and fields, disturbing innocent cows and serfs toiling on fields, and causing our team to nearly split in two as Drai got tired of that conduct. 

Oh, Drai.. such a fine person.. but it would be good to keep in mind that not everyone is perfect. In fact, there are a lot of not-so-perfect people in the world, and getting frustrated with them all means being frustrated much of the time. I'm sure it is not much fun to be a priest, seeing the perfection of gods on one side and the imperfection of all living things on the other, and being forced to live among the imperfect.

In time, we passed signs left by thoughtful locals, showing the path to a village on our left, and a re-ser-voir. An artificial lake? Why would anyone make such a thing - are there not enough lakes already? But we know the kind of people who live here, like the person who dresses as a clown and passes false maps that lead to dogs jumping into rivers or scared cows going moo.. all this while he is supposed to be getting help for a sick child. And women who need to sell roses but suffer from anxiety attacks that make them run away from customers, and scared children who hide behind their dads. At least the adventurers are a decent lot that appreciates music.

We moved a bit too far, as the clown had intended, and doubled back. Then Coill.. I think he is male, actually, just light and slender like a woman.. had had enough. He sent his pet raven to scout for us and after a while, and we could only be thankful that nature had given us the bird. Soon after we were near a clearing with a weird-looking hut on it. It was tall.. and round. Like a tower made of wood, which both makes sense and doesn't. It would be easy to build, as there is wood all around, but it would also be easy to burn. There were carts near it, eight of them, all broken.. which was another similar mystery. They were of course there as they were broken, but how did they all get there? And why would this be the home of a herb dealer?

Such mysteries. We needed to approach the matter in a constructive, logical, cohesive manner. Just like we approach all matters. 


02 Ready to Leave Town

Such a sight, all those noble adventurers, gathered there to find a cure for prince! It was heart-warming and inspiring. My trusted lute in my hands, I sang to the crowd as I approached the door -

Oh! You noble lot of souls
How brave and selfless are our goals!
Finding a cure for this vicious ailment
Not one of you here for mundane payment...

And as I walked and sang, I saw the crowd politely part in front of me so that those nearest would not interfere with my song, and make way so all could see and hear. Such good souls, pure and fine. All around they were, though at more than arm's length, and soon I was there by the door, and none had barred my way.. and all around the sea of the adventuring brethren, listening to the song. I asked and knocked, and the door was opened... such kindness is received by those who are polite. And we accepted the quest - to find this mysterious herb, this lovely flower, to bring health to the prince.

Surely there'd be a supplier of pharmaceuticals in this town, se we set in search for that. On the way I met an elderly lady who was selling roses... she had anxiety issues and a poor balance, and tried to run faster than her feet could, but I helped her upright and she was speechless with gratitude and sadly also amazement of the kindness of strangers. We also learned that riding a dog while reading a map issued by a clown is a bad idea, and our Halfling team member rode the dog off a bridge into a river. That speaks poorly of navigation, but highly of her skills of training a very obedient dog.. or then it was just a very hot day. Eventually we found the pharmacist, who was fortunately near a family of two, a father with a very scared-looking son who tried to hide behind his leg.. hopefully his daddy will tell him that there are no monsters under the bed, and nothing to be afraid of. It's not true, but children should grow without fear.

The pharmacist told us that the flower cure we were looking for was out of stock - no surprise there, otherwise the clown would've bought it and we would have no heroics to do - and that it was usually delivered from overseas. Being in a rush we preferred a more local source, and fortunately there was one, an elderly lady living in a cabin, at the end of a path that is the last off the main road, to the right, before a river. I found those instructions unfortunate, as there was no way to tell which path is the last before a river unless we go too far, but there was no helping it. We left the town together, heading out in search of a path, a river, a cabin, a flower, a heroic deed, a cured prince, and a tall tale to tell about it.. and soon before us was a vast forest, slashed through by a road, and we followed it confident that we had enough information to go by.

Sunday, April 12, 2015

01 Clown Lacking a Flower

No more the simple temple life, safe and pure.
No more the wilderness, cruel and true - 

it is time to witness an actual city. A marvel of architecture and stone, with actual gates, and walls, and a palace with towers and gates and walls of its own at one end for the high and mighty. What, one wonders, would happen if the city came under attack and the outer wall would fail? Would everyone be in that upgraded motte, or just the privileged, seeing the lesser folks die, cordoned in the bailey they thought would protect them? 

Not enough supplies for all they'd say.. 
and weep they would, and often prey
and think of how they are pure and good..
when the serf and baker die, run through..

Sad. Hopefully it doesn't happen. We were four at this point, me, Kabyaar, the Green Bard.. Kab to my friends.. and Drai, the noble priest from the temple of flying lizards. There was Coill, the quiet one with a bird, and Rivyre, the wee one on a dog. More friends we might soon see, that was why the adventurers' guild was there, and we'd find meaningful things to do. Me to make songs of them, Drai to save the world and fight all things wicked. Coill, maybe, to find his.. or her? kin.. I don't even know if he's a he or a she. And Rivyre.. I don't know why Rivyre rides with us. But the dog is cute. Sadly, the town folks don't seem to like dogs. We walked to a yard and people steered clear. They seemed frightened of us.. hey, folks! It's JUST A DOG. And a kind one at that. No need to act like that!

And there at the yard we saw someone who made enough noise to be a bard in his own right, though dressed like a jester. But though the outfit was funny, the message was dire for a prince had fallen ill and a cure was needed. A flower.. and we were needed for to become florists. Out very first truly heroic challenge - to retrieve the floral cure from the clutches of Dark Fate, and save the royal scion! A fine, noble act of search and rescue, a matter for song and rhyme, with a young life hanging at balance.

And perhaps, as added bonus, a monetary reward too. That would be nice.

We spoke with the clown, and learned that the details for this deed were to be unveiled at the guild of the brave adventurers. Surely there'd be many others also there to do a deed of selfless good, yet where 99 might not suffice, we, the hundredth to try, could succeed.