Jerry the trade person was concerned that a trading ship had gotten delayed. It was weird as the cargo was inexpensive and the route short and safe. Drai's group got offered as reward free passage on the trading ships, and a chance to get paid if they served as security, which they promised to do. They could also keep anything they found, except of course the cargo of the ship they were meant to find. First though, they needed to get to the ship, and that left outside the town on a separate, walled port area.
As it had taken Mr Scarred a while to find the Jerry's trading house, the group got there after sunset, and was denied entry.. except the ruby-lips fighter, who got invited to spend the night with the wall guard. Scars hid under Ruby's cloak, and the others decided to rough it out in the wild. That was not cool.. they were in danger during the night, and had Emerald or Drai been hurt it would've been upsetting. Fortunately things turned out well. Drai claims he did NOT spend the night snuggling with Emerald.. though that is the only sensible way for them to have spent the night. Shared body warmth, team cohesion, safety.. all things suggest they should have been together. But apparently Emerald is saving herself for me. Or then Drai lies. He's honest in general, but come on.. a lovely woman and he says he spent the night praying, and watching the sun, dreaming of dragons?
Right...
The team reunited in the morning. Apparently the wall guard had had an intimate encounter with a length of wood that connected forcefully with the back of his head so Ruby Warrior could sleep in peace in the guard's bed.
After reuniting the team found Josef, a colleague of Jeremiah, got more info about the ship lane and the terrain.. that is, overland traffic to the next town is hard due to coastal marshlands, and it takes about 16 hours to get to the destination, so the ships usually departed in the evening, headed for a lighthouse until dawn, and then adjusted course to reach the next town by noon the next day. That gave them enough time to unload, load something else, and move on before nightfall. Apparently for some reason the shipping company thought that sailors on land at prime pub time was a bad idea, so the ships used night hours for sailing.
The team went on the next ship after loitering outside the harbor area made the miss a ship.. fortunately that one didn't disappear. And with Scars and Drai using their magics to make the crew nervous and entertained, the ship set sail and set off into the darkening night. Soon in the distance came the one light to pierce the blackness, the one light to follow, the one that guides to safety.
Come to think of it.. that sounds quite religious. I wonder if Drai sees it that way.
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