Tuesday, April 28, 2015

12 Farmhouse

A long session of rowing and the team found its way to a farmhouse at the edge of the marshlands. That was the place of the rendez-vous with the ship, and the farmers were, after initial wariness, happy with the company. The group didn't eat much, and paid its way by doing security and maintenance work. Drai however.. wasn't content to sit and wait, and went scouting, alone. The others fixed the yoke, cut firewood, chatted with the farmers.. I suppose it helped that one of the adventurers was a tiny gnome and the other two lovely women.

In time the ship arrived, and Drai was, by his choice, left behind. He spent time practicing making a boat to be able to return at his own time, but whether he actually used it, or returned to town on the farmer's carriage, he did not say. It's irrelevant anyhow, what matters is that he chose his own route.

That can be foolish. That can be suicidal. But.. that is also something to be respected.

The other three returned to the marshlands, and recovered the ship that had gotten stuck there - it took quite a bit of work, but with another ship and able crew, they managed to yank it out and tow it back to town. It needs new sails and a new mast of course, but other than that was largely intact.. except for lacking some valuable cargo. And lacking a crew.

The trading house asked the three about the details.. especially the fate of the crew, but also the cargo, and once content, rewarded the three with what they had promised.. a bit of pay and free passage on the ships. It seems that in this town, adventurers are usually not awarded great lump sumps of treasure for completing missions.

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